Monday, February 27, 2012

EMPATHY TEST


In the 1982 science fiction classic "Blade Runner", replicants, who are androids that look, think and talk exactly like human beings are given "empathy tests". The replicants appear to show compassion and concern for one another and are juxtaposed against human characters who lack empathy while the mass of humanity on the streets is cold and impersonal.

Empathy is the number one sure fire way to make sure someone will listen to your story/anime. If the reader can identify with the main character, he/she will be invested to read more.

IN anime and in ICONIC American drawing styles, eyeballs are always LARGER than they appear in reality. This is because, as the old saying goes, "eyes are the window to the soul".

Today in class, please write down the events of your day hourly. Think back to how your felt in each hour. You don't need to say what happened ... just how you felt at that hour.

When you have 5 hours, put them in boxes sequentially.

Then, try to draw the EYES or FACE of that emotion for each panel's hour.

In a photocopy is a list of emotions with faces that mimic that emotion.

EXTRA CREDIT:
USE A LIGHT BOX TO MAKE AN ANIMATION OF AN EMOTION!

Thursday, February 16, 2012

Transformers Super Fast Drawing!!!









Hi Class,

First off, here are 4 great cover examples. I was very pleased with everybody's work on Tuesday;
if your work isn't on here, don't take it personally. I

Shemar's quick board drawings of "talking dog" comics is great. These are what they call in the biz "Thumbnail sketches". Thumbnail sketches are done quickly and with little attention to major details. They are done simply to convey different cover compositions and ideas. Usually when you an illustrator and you're working for a client, you'll want to first give your client a bunch of thumbnail sketches for them to pick their favorite composition. Sometimes comic book artists will like more than one thumbnail and make "VARIANT" covers - meaning the same book with different covers. Remember what I said earlier - doing about 4-5 thumbnails is just as good as doing one pretty OK finished cover. As long as I know that you're thinking about design, layout, etc.


Danilo's cover is intriguing, fun and a dynamic composition. By placing his character at a sideways angle, he uses the whole page. There is nothing here that isn't considered. Make sure when you draw, you consider the whole page ... even if there is negative space, have it be intentional. NOW: Danilo - make sure that font is legible. People need to know what they're going to be reading. The title gets about 1 8th of the canvas is the text gets muddy due to gray tones. But overall, very impressive.


Juan is developing some great perspective techniques. To this day, having the ability to make the illusion of 3D space on a 2D surface is kind of a magic trick. Also, see how adding a background makes such a huge difference?
Steven's Dragon Heart is a KILLER cover. His representational drawings of goblins are in dynamic postures! He's using a foreground, middle ground and a background. Plus: Great detail and energy in this. AND - it's still in pencil so if he wants to edit and make the cover better he has that opportunity.

Today - We will be repeating our TRANSFORMERS THE MOVIE SUPER FAST DRAWINGS! I'll explain the exercise in class, but overall, fantastic work, I am so pumped on how you are all developing. When we return to class after break, get ready to play some D & D!

Monday, February 13, 2012

The Cover



In today's class, we will be discussing the idea of the book COVER.

The old saying goes you shouldn't base a book by it's cover. The sad truth is that we do this all the time, particularly with manga and comic books.



Your audience and readers are extremely unforgiving when you are a comic book artist. If you go into a comic book store, you are competing with HUNDREDS of other titles by different artists. You are also competing with computer savvy hackers who can download titles for free. You are competing with libraries who can just lend out your book, in which you as the artist doesn't make any profit from the production. You are competing with other mediums such as video games and movies that allow your audience to have instant gratification.

So how do you get noticed?

There is not one right answer. But in this blog post I will highlight some ways of getting noticed.
1. BEING TRENDY

As you may notice, certain genres or ideas captivate the populace. I have seen Pirates go in and our of style, Vampires go in and out of style ... but there always seems to be a "flavor of the month". At this very moment, the zeitgeist in American pop culture is ... ZOMBIES. As a teacher, I have no idea why they are so popular. Shows like "The Walking Dead" have completely dominated the TV ratings. The zombie genre has even splintered into other categories like comedy (example: "Zombieland").

Zombies are so popular that Marvel comics have even launched a "Marvel Zombies" title in which all the Marvel superheroes turn into zombies. It's rather comical in my opinion.
I don't know why zombies are so popular. It's an extremely fantastic and abstract concept. What is it a metaphor for? Do people fantasize about doomsday. Do you fantasize about doomsday?

As opposed to having an answer, I'll ask you as a class.

If you want to make a quick buck, I suggest being trendy. However, if you want sustained income and a continuous fan base, I suggest doing something else to get noticed because trends change on their own time.

2. BEING ORIGINAL AND YOURSELF.

The number 1 all time best selling graphic novel in the United States is "Watchmen" written by Alan Moore and drawn by Dave Gibbons. Watchmen is a dark, noirish realistic psychological thriller that asks the question "If superheroes were real, what would they be like?". At the time of its creation, comic books were very "pulpy" and low brow. But Alan Moore had an original idea and pursued it.


Similarly, the cartoonist Art Spieglman's "MAUS" is a non-fiction accounting of his father's hardships during the Nazi Occupation and the Holocaust. The story is significant and horrifying but also culturally important. Maus, in the end of the day however, was ORIGINAL, which is what made it intriguing. It was a new kind of comic book; a GRAPHIC NOVEL.

However, many people are original and as a result can be UNAPPEALING. It is a sad truth that what is popular is not always what is smart. There are millions of artists, writers, etc. who follow their own paths artistically and as a result are NOT noticed.

The writter Phillip K. Dick, for example, was America's Borges. He wrote science fiction stories that were unbelievably advanced and complex. At the end of his life his books were adapted into very important films such as Blade Runner, A Scanner Darkly, Total Recall and Minority Report.

Unfortunately, Phillip K. Dick made VERY little money during his life because his books were advanced, original and unacceptable to the public at large. Phillip K. Dick was, as they say, ahead of his time. It was only after he died that he became popular because trends had to catch up with the author!

... SO ... Let's get back to the point of this lecture...

If you do something trendy, you may sell your book in the short run but there is no telling if your book will sell in the long run because trends change. You could write 5 pirate books and when you're done writing them pirates are no longer trendy.

And if you're original and true to your artistic interests, you will spiritually feel fulfilled, but there is no garuntee you'll make any money. Then again ... you may make a fortune!

So how can you guaruntee SOMEBODY out there will buy your book?

My suggestion: HAVING YOUR COVER WELL DESIGNED.

3. Have a WELL DESIGNED cover.

- I once had an art teacher who made the parallel of walking into a comic book store to walking through a garden. Flowers and fungi have a single purpose in life ... to reproduce. This is why they are so colorful and attractive; they desire to be noticed so bees will come to them and pollinate. Fungi and mushrooms work the same way. Fungi reproduce by spreading spores, which occurs when they are plucked, kicked or destroyed.


To get your manga noticed, you have to have a beautiful cover. Think of your audience in the comic book store as a bee. If he sees a flashy color, he might just walk towards your book. If he sees a dynamic composition, he'll want to be close to your book.

Your cover should also illustrate the POINT of your story. For example, ask yourself: What is the THEME of your book? You want to illustrate on the cover the most IMPORTANT part.

Here are some Moby Dick covers to give you an idea of what I'm talking about:





Part one:

Let's look at these 4 Moby Dick covers. What is the best one in your opinion? Why? Which one would you buy?

Drawing assignment:

Today in class, I'd like you all to DESIGN a book cover. You have the choice of designing your OWN story, or a pre existing comic book or manga. Think about ABSTRACT compositions that are attractive. Think about ATTRACTIVE colors.

Like all Manga, I want you to work FIRST in pencil. When you are done working in pencil, we will go to INK. Once you have inked, go to COLOR.

At 4:00: we will hang up all the covers. We will take a class vote as to WHO MADE THE BEST cover. The best cover will be put on the class BLOG and given an educational review/critic describing WHY it was voted the best. I'll also give draw that student WHATEVER HE/SHE wants as long as its class appropriate.

Sound Good? Ok ... get to it!

Thursday, February 9, 2012

Let's put a team together

Last semester, we studied character development. Please review the lesson from Oct. 30th, which is listed in your packet. We also studied story structure, which is paramount for creating manga.

These two lessons are going to be significant in today's assignment. Today, we are beginning to plan our campaign in a Dungeon and Dragon's role playing game designed specifically for the Edwards Middle School.

What is Dungeons and Dragons you might ask?

Dungeons and Dragons is a dice based role playing game that is the influence to just about every fantasy based game since its inception; the Legend of Zelda, Final Fantasy, World of Warcraft and many others base their whole game system upon the setup of Dungeons and Dragons. The only difference, however, is because Dungeons and Dragons are done with pen, paper and dice, the only limitations are those of your OWN imagination.

In Dungeons and Dragons, a team is established by players. The team is then placed into an enviornment and they are given a problem (or in D&D terms, a quest) which needs to be solved.

Do you see a pattern? to play D&D, you go through the Will Eisner Story Structure which is:

INTRO/PROBLEM/DEALING WITH PROBLEM/SOLUTION/RESOLUTION or END.

The person who establishes the WORLD is called the Dungeon Master. I will be filling this role.

SO: as a class, you are not yet aware yet of the environment your team will be placed in. BUT know: There will be monsters. Goblins. Zombies.

You will have to work as a team to deal with these problems.
If you are working as a team, you are going to have to develop characters that counterbalance each other. This means strong characters, fast characters, intelligent characters, balanced characters. If you think of the X-men, or the campaign in the Lord of the Rings movies, there is a mid range of people.

Assignment: I want you all develop characters, ... but attempt to put together a group of characters that counterbalance each other. Do not allow genre to interfere with your characters. if you want to make a cyborg, or a wizard, or a ninja, go for it. This will be a post-modern D&D game that will not fall into any particular guidelines.

Use the D&D sheet to think about your character. THEN: do a drawing of your character IN ACTION. I do not want characters just standing up straight. have your drawing of your character jumping, mauling or in a state of action! Consider expressive anatomy to showcase what your character is about. Give me as much information as you can. Next week, we will begin the campaign that will be the basis of our upcoming animations, mangas, etc.

Monday, February 6, 2012

Villians and Heroes

Check out how Marcos draws his transformer! Lots of observing his!



Look at the use of TONE and perspective in Jericho's Transformer! Amazing!

Today we will be talking about villians and heroes.